RedM documentation
Murphy's Housing
Features
Ownership and Currency
Understand buying, renting, collective ownership and the 1.36.0 currency corrections.
Review an offer before confirming

Public gameplay capture. The price, tax and capacity shown belong to that demonstration property.
Check the property name, purchase or rental mode, price, currency and recurring tax. Buying a property and paying future tax are different operations. A rental exit also differs from selling a purchased property.
Use a test character to verify deductions and ownership after a new purchase, rent payment, transfer and return to the market. Do not infer the charged currency solely from the symbol shown by an old interface.
RSG currency mapping, release 1.36.0
The public 1.36.0 notes introduce Config.CurrencyAccounts in shared/settings.lua for mapping property currency to an RSG account. For a server intentionally using blood money for GOLD properties:
Use an account actually defined by your RSG core. This example changes the GOLD mapping only. It is not a recommendation to rename or create money accounts in the framework.
Correcting older VIP properties
Before 1.36.0, VIP creation and editing could save or reset a property's currency to Dollar. The release fixes future saves but does not automatically change every existing Dollar property back to GOLD.
Review affected properties individually with the configured instance/MLO management menu, choose the intended currency and save. Verify the result on the offer and a controlled transaction. Do not bulk-convert all Dollar properties: many may intentionally use that currency.
Personal and collective ownership
The store advertises ownership assigned to a player, job or group. Job ownership can include a minimum grade. Collective use rights do not automatically include personal sale or key-copy rights; administrator-controlled ownership changes need their own policy.
Verify the precise rights with two test members, including a player below any required grade. Use Access and Storage and the Developer API for the distinction between character identifiers and connected player IDs.
Last updated: September 10, 2026