RedM documentation
Murphy's Creator
Features
Character Selection
Creator: Understand the connection flow, character slots and checks for missing or incorrect character previews.
Enter character selection
Character selection belongs to the framework's connection and character-loading flow. Once the integration is installed, the screen lets a player choose an existing character or begin creating one in an available slot.
The client event murphy_creator:OpenCharSelect requests the character list from the server. It is an integration entry point, not a documented chat command. See Installation for the distinction between client and server events.
Configure slots and the scene
Use the CharSelect, Decor and Camera guide as the configuration reference:
Config.Slotscontrols slot counts and overrides.Config.PedPermissioncontrols access to ped-model selection.Config.CharSelectdescribes the selection scene and ped positions.
Changing a slot limit does not automatically provide well-framed positions for every visible character. Verify the scene with the intended number of slots.
Verify selection
- Connect using the framework's normal login flow.
- Check the available characters and the empty slots.
- Select an existing test character and verify its identity and appearance in the world.
- Reconnect and check another character to detect crossed previews or saved-data problems.
The public 1.47.4 notes describe missing selection pins; 1.47.5 describes preview clothes or hair being applied to the wrong character. Consult Known issues before changing stored character records.
Development mode
Keep Config.DevMode disabled on a live server. Previous pages gave conflicting F2/F3 shortcuts; this guide does not establish a fixed developer key. Development access does not validate the normal connection flow.
Last updated: September 9, 2026