RedM documentation
Murphy's Camp
Features
Commands
Camp: Command names, arguments, behavior and the checks to make before using them on your server.
Configure the command names
The guest commands are configured in murphy_camp/shared/config.lua:
These are examples of command names. Use the values installed on your server, without a leading slash in the Lua strings.
Invite a nearby player
The command targets the closest player, not a typed player ID.
- Stand near a spawned camp to which your character has access.
- Have the intended guest stand next to you, closer than any other player.
- With the example configuration above, enter:
The inspected command handler requires the caller to be less than 10 game units from the campfire and the closest other player to be less than 5 game units away. If those checks fail, it does not send the guest invitation request.
Remove a nearby guest
Stand near the camp with the guest next to you, then use the configured removal command:
The same nearest-player selection and proximity checks apply. This command is not an offline guest-management command.
Verify the result
Ask the guest to try the relevant camp interaction after adding or removing access. If the expected change is missing, check the command names, camp access, proximity, character loading, and the server console.
The earlier /camp invite [player_id] and /camp remove [player_id] examples did not match these configurable handlers. Adding an ID to /inviteguest does not select that player.
See Camp configuration for placement and fuel settings, and Known issues for release-specific fixes.
Last updated: September 9, 2026