RedM documentation

Murphy's Camp

Features

Camp Mechanics

How camp system works


Overview

Murphy's Camp allows players to create personalized camp locations with various features and management options.

A completed camp scene with a tent, furniture and a campfire area
A completed camp scene with a tent, furniture and a campfire area (demo, 0:50)

Source: storefront demonstration. These images show the source presentation; interface details and displayed values may differ in your installed version. Select an image to enlarge it.

Camp Placement

  • Maximum of 2 camps per player
  • Cannot place camps in certain cities (Annesburg, Blackwater, Saint Denis, etc.)
  • Minimum 50.0 units distance between camps
  • Requires an empty stable to create a camp
Placing a table in a camp with rotation, place and cancel controls visible
Placing a table in a camp with rotation, place and cancel controls visible (demo, 0:25)

Campfire Types

Players can choose from multiple campfire styles:

  • Base Campfire: Small, 3-item storage
  • Fire Scrub: Medium, 4-item storage
  • Advanced Campfire: Large, 5-item storage
  • Crackhead Campfire: Extra Large, 6-item storage

Fuel System

  • Fuel is managed using wood items
  • Maximum fuel storage: 14 items
  • Two fuel consumption modes:
    1. Hourly consumption
    2. Daily consumption (one item per day)
  • Camp will be deleted if no fuel remains
Campfire interaction menu in the storefront demonstration of the optional fuel system
Campfire interaction menu in the storefront demonstration of the optional fuel system (demo, 3:46)

Camp Decay

  • Decay system is optional
  • When enabled, camps require regular fuel maintenance
  • Without fuel, the entire camp will be deleted

Camp Management

  • Invite guests using /inviteguest command
  • Remove guests using /removeguest command
  • Can place furniture and tents around the campfire
Repositioning a camp object with its placement guide and rotation controls visible
Repositioning a camp object with its placement guide and rotation controls visible (demo, 2:01)

Additional Features

  • Campfire smoke effect
  • Camp display distance of 150.0 units
  • Optional lockpicking mechanics

Example Campfire Placement

lua
-- Players can place a base campfire with the "spit" item
{
item = "spit",
props = "p_campfire03x",
radius = 7.0,
stashlimit = 3
}

Last updated: September 9, 2026