RedM documentation

Murphy's Clothing

Features

Shops

Clothing shop locations and interactions


Murphy's Clothing provides multiple tailoring locations across the map where players can customize their character's appearance.

Shop Locations

Clothing shops are strategically placed in major towns. Currently available locations include:

  • Saint-Denis Tailor
  • (More locations can be added in config.lua)

Interaction Methods

Murphy's Clothing supports two interaction methods:

Native Prompt

  • Configure with Config.NativePrompt = true
  • Players can interact with shop markers directly
  • Simple, quick access to clothing menu
  • Use /openmenu command to open clothing interface
  • Configured via Config.MenuCommand

Shop Features

Camera Modes

Two camera interaction styles are supported:

  1. Free Camera: Default mode, allows free movement
  2. Fixed Camera: Predefined camera position/angle
Clothing editor with torso garment categories, a dress preview and variation controls
Clothing editor with torso garment categories, a dress preview and variation controls

Source: storefront gallery. These images show the source presentation; interface details and displayed values may differ in your installed version. Select an image to enlarge it.

Pricing & Modifications

  • Outfit modifications can be configured for full or partial pricing
  • Configure with Config.ModifyOutfitFullPrice

Special Access Controls

Job-Locked Categories

Some clothing categories are restricted to specific jobs:

  • Jewelry items require jeweler job (grade 2)
  • Configured in Config.JobLocked

Temperature System

Clothing provides temperature protection:

  • Warm items: Coats, gloves, boots
  • Cold items: Lightweight clothing
  • Neutral items: Pants, hats

Protection levels range from 0-3 based on equipped items.

Configuration

Customize the experience in config.lua:

lua
Config.Shops = {
["Saint-Denis Tailor"] = vector3(2554.636, -1170.411, 53.68349)
}

Last updated: September 9, 2026