RedM documentation

Murphy's Safe

Features

Interactions

How to interact with safes


Murphy's Safe provides multiple ways to interact with safes in your world. This guide covers the essential interaction methods for server owners.

Safe placement preview with Place and Cancel prompts
Safe placement preview with Place and Cancel prompts (demo, 0:26)

Source: storefront demonstration. These images show the source presentation; interface details and displayed values may differ in your installed version. Select an image to enlarge it.

Opening a Safe

To open a safe, follow these steps:

  • Approach a safe within 1.7 meters
  • A prompt will appear with interaction options
  • Press the designated "Open" key
  • Enter the safe's code when prompted
  • If the code is correct, the safe will open
Code entry field displayed while interacting with a safe
Code entry field displayed while interacting with a safe (demo, 0:46)

Breaking a Safe

Safes can be broken in two primary ways:

Breaking with Lockpick

  • Available for chest and armoire safes
  • Requires a lockpick item
  • Press and hold the "Break" key near the safe

Breaking with Dynamite

  • Available for small and medium safes
  • Requires dynamite item
  • Dynamite requirements:
    • Small safe: 1 dynamite
    • Medium safe: 2 dynamite
  • Press and hold the "Break" key near the safe

Managing a Safe

When near a safe, you can:

  • Change the safe's code
  • Disassemble the safe
  • Press the "Manage" key to access these options

Admin Commands

Admins can use the safecode command to instantly view the code of the nearest safe.

Interaction Keybinds

  • Place/Open: Primary interaction key
  • Cancel/Manage: Secondary interaction key
  • Break: Breaking/force entry key

Important Notes

  • Different safe types have different breaking methods
  • Large safes cannot be broken
  • There's a 10-minute delay after a safe is opened before it can be interacted with again

Last updated: September 9, 2026