RedM documentation

Murphy's Job

Advanced

Stash System

Job stash mechanics and lockpicking


Overview

The Murphy's Job Stash System allows job members to store and manage items securely within their job's shared inventory.

Player inventory and job-storage inventory open side by side
Player inventory and job-storage inventory open side by side (demo, 3:42)

Source: storefront demonstration. These images show the source presentation; interface details and displayed values may differ in your installed version. Select an image to enlarge it.

Stash Configuration

  • Total Weight Limit: Configurable via Config.StashWeight
  • Default Weight: 10,000,000.0
  • Configure in the config.lua file

Lockpicking Mechanics

  • Enabled/Disabled: Controlled by Config.Lockpick
  • Required Item: Config.LockpickItem (default: "lockpick")
  • Offline Check: Config.LockpickCheckOffline prevents lockpicking if job members are offline
  • Lockpick Duration: Config.LockpickDelay sets how long the stash remains open after being cracked (600 seconds default)

Access Rules

  • Job members have direct access to the stash
  • Unauthorized players must use lockpicking to gain entry

Example Configuration

lua
Config.Lockpick = true
Config.LockpickItem = "lockpick"
Config.LockpickDelay = 600

Lockpicking Process

  1. Obtain a lockpick item
  2. Approach the job stash
  3. Attempt to crack the lock
  4. If successful, gain temporary access to the stash

Important Notes

  • Lockpicking is optional and can be fully disabled
  • Stash access is job-specific
  • Weight limit prevents over-storing items

Last updated: September 9, 2026